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Commit 53fd3744 authored by Ernesto Corbellini's avatar Ernesto Corbellini
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Fixed author javadoc comments.

parent 187a3de3
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with 8 additions and 9 deletions
......@@ -36,7 +36,7 @@ import org.apache.commons.logging.LogFactory;
/**
* Client implementation for actionlib.
* This class encapsulates the communication with an actionlib server.
* @author Ernesto Corbellini <ecorbellini@ekumenlabs.com>
* @author Ernesto Corbellini ecorbellini@ekumenlabs.com
*/
public class ActionClient<T_ACTION_GOAL extends Message,
T_ACTION_FEEDBACK extends Message,
......
......@@ -24,7 +24,7 @@ import actionlib_msgs.GoalStatusArray;
* Listener interface to receive the incoming messages from the ActionLib server.
* A client should implement this interface if it wants to receive the callbacks
* with information from the server.
* @author Ernesto Corbellini <ecorbellini@ekumenlabs.com>
* @author Ernesto Corbellini ecorbellini@ekumenlabs.com
*/
public interface ActionClientListener<T_ACTION_FEEDBACK extends Message,
T_ACTION_RESULT extends Message> {
......
......@@ -35,7 +35,7 @@ import actionlib_msgs.GoalStatus;
/**
* Class to encapsulate the actiolib server's communication and goal management.
* @author Ernesto Corbellini <ecorbellini@ekumenlabs.com>
* @author Ernesto Corbellini ecorbellini@ekumenlabs.com
*/
public class ActionServer<T_ACTION_GOAL extends Message,
T_ACTION_FEEDBACK extends Message,
......
......@@ -24,7 +24,7 @@ import actionlib_msgs.GoalID;
* Listener interface to receive the incoming messages from the ActionLib client.
* A server should implement this interface if it wants to receive the callbacks
* with information from the client.
* @author Ernesto Corbellini <ecorbellini@ekumenlabs.com>
* @author Ernesto Corbellini ecorbellini@ekumenlabs.com
*/
public interface ActionServerListener<T_ACTION_GOAL extends Message> {
/**
......
......@@ -24,7 +24,7 @@ import java.util.Iterator;
/**
* State machine for the action client.
* @author Ernesto Corbellini <ecorbellini@ekumenlabs.com>
* @author Ernesto Corbellini ecorbellini@ekumenlabs.com
* Comments:
* - The state returned on a transition is actually a vector of states that should be transitioned in sequence.
* TODO: change class name to ClientStateMachine
......@@ -79,7 +79,6 @@ public class ClientStateMachine {
/**
* Update the state of the client based on the current state and the goal state.
* Note: This method uses a mutex in the original implementation so we make it synchronized.
*/
public synchronized void updateStatus(int status)
{
......
......@@ -21,7 +21,7 @@ import actionlib_msgs.GoalStatus;
/*
* Class to manage the server state machine transitions.
* @author Ernesto Corbellini <ecorbellini@ekumenlabs.com>
* @author Ernesto Corbellini ecorbellini@ekumenlabs.com
*/
public class ServerStateMachine {
public static class Events {
......
......@@ -33,7 +33,7 @@ import actionlib_msgs.GoalStatus;
/**
* Class to test the actionlib client.
* @author Ernesto Corbellini <ecorbellini@ekumenlabs.com>
* @author Ernesto Corbellini ecorbellini@ekumenlabs.com
*/
public class TestClient extends AbstractNodeMain implements ActionClientListener<FibonacciActionFeedback, FibonacciActionResult> {
private ActionClient ac = null;
......
......@@ -33,7 +33,7 @@ import actionlib_msgs.GoalStatus;
/**
* Class to test the actionlib server.
* @author Ernesto Corbellini <ecorbellini@ekumenlabs.com>
* @author Ernesto Corbellini ecorbellini@ekumenlabs.com
*/
public class TestServer extends AbstractNodeMain implements ActionServerListener<FibonacciActionGoal> {
private ActionServer<FibonacciActionGoal, FibonacciActionFeedback, FibonacciActionResult> as = null;
......
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