Skip to content
GitLab
Menu
Projects
Groups
Snippets
/
Help
Help
Support
Community forum
Keyboard shortcuts
?
Submit feedback
Contribute to GitLab
Sign in / Register
Toggle navigation
Menu
Open sidebar
CeTI
ROS
ROS Packages
gazebo-pkgs
Commits
8d294882
Commit
8d294882
authored
Feb 26, 2016
by
Jennifer Buehler
Browse files
fixed so it now compiles in Docker
parent
3aa7689c
Changes
2
Hide whitespace changes
Inline
Side-by-side
Dockerfile
View file @
8d294882
FROM
jenniferbuehler/
TODO:
general-message-pkgs
FROM
jenniferbuehler/general-message-pkgs
MAINTAINER
Jennifer Buehler
...
...
gazebo_test_tools/include/gazebo_test_tools/FakeObjectRecognizer.h
View file @
8d294882
...
...
@@ -13,28 +13,21 @@
#include
<gazebo_test_tools/RecognizeGazeboObjectResponse.h>
#include
<geometry_msgs/Pose.h>
#include
<moveit_msgs/CollisionObject.h>
#include
<moveit_msgs/GetPlanningScene.h>
#include
<moveit_msgs/PlanningScene.h>
#include
<boost/thread/mutex.hpp>
namespace
gazebo_test_tools
{
/**
* This is a helper for *moveit_object/CollisionObjectGenerator*: A object_msgs/Object is
* *only* published after a service request of type *gazebo_test_tools/RecognizeGazeboObject*
* is sent to this helper. This avoids *object_msgs/Object*
* messages *continuosuly* having to be published and instead allows more control about when new
* object information is available, as it would be with a regular object recognition.
* Provides a service which publishes a object_msgs/Object,
* after the a service request of type *gazebo_test_tools/RecognizeGazeboObject* is received.
*
* Note that the class gazebo_state_plugins/GazeboObjectInfo also offers the functionality
* to continusously publish object_msgs/Object.msg, but it does so for *all* existing
* objects (except the ones excluded at start-up).
* With the FakeObjectRecognizer, it is possible to switch on/off the publishing
* of object_msgs/Object information for specific objects only at various times.
* Because of this, when you use FakeObjectRecogniser to send information to
* moveit_object/CollisionObjectGenerator, you will need to make sure that
* Because of this, when you use FakeObjectRecogniser, you will need to make sure that
* gazebo_state_plugins/GazeboObjectInfo is run with this parameter set to false:
*
* ``gazebo_state_plugins/publish_world_objects: false``
...
...
Write
Preview
Supports
Markdown
0%
Try again
or
attach a new file
.
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment