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...@@ -85,24 +85,6 @@ ...@@ -85,24 +85,6 @@
series = {EMSOFT '11} series = {EMSOFT '11}
} }
@inproceedings{10.1145/2687357.2687359,
author = {Harel, David and Katz, Guy},
title = {Scaling-Up Behavioral Programming: Steps from Basic Principles to Application Architectures},
year = {2014},
isbn = {9781450321891},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/2687357.2687359},
doi = {10.1145/2687357.2687359},
abstract = {Behavioral programming (BP) is a decentralized scenario-based paradigm for the programming of reactive software, geared towards incremental and intuitive development. In this work we apply the principles of BP to a large, real-world case-study: a web-server. We discuss the conclusions learned from our attempt and propose several extension idioms to BP, aimed at improving the framework's scalability. Specifically, we propose extending BP with a timeout idiom for handling various time constraints, program-specific execution strategies, dynamic thread creation for efficiently allocating system resources, and support for parameterized events to handle inputs with infinite domains. Our extensions and case-study are implemented in a new framework for behavioral programming in C++.},
booktitle = {Proceedings of the 4th International Workshop on Programming Based on Actors Agents \& Decentralized Control},
pages = {95–108},
numpages = {14},
keywords = {behavioral programming, c++, http, reactive systems, tcp, time constraints},
location = {Portland, Oregon, USA},
series = {AGERE! '14}
}
@inproceedings{10.1109/MODELS-C.2019.00039, @inproceedings{10.1109/MODELS-C.2019.00039,
author = {Elyasaf, Achiya and Sadon, Aviran and Weiss, Gera and Yaacov, Tom}, author = {Elyasaf, Achiya and Sadon, Aviran and Weiss, Gera and Yaacov, Tom},
title = {Using behavioural programming with solver, context, and deep reinforcement learning for playing a simplified RoboCup-type game}, title = {Using behavioural programming with solver, context, and deep reinforcement learning for playing a simplified RoboCup-type game},
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