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Commit f1e2794a authored by Victor's avatar Victor
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Remove DisplayRefreshRate from the XR prefab

Using it might cause jitter or stutter
parent 7f90b579
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...@@ -7,6 +7,12 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0 ...@@ -7,6 +7,12 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
## [Unreleased] ## [Unreleased]
## 1.0.11 - 2025-07-05
### Changed
- Remove DisplayRefreshRate from the XR prefab. Using it might cause jitter or stutter.
## 1.0.10 - 2025-07-04 ## 1.0.10 - 2025-07-04
### Changed ### Changed
......
...@@ -1654,7 +1654,6 @@ Transform: ...@@ -1654,7 +1654,6 @@ Transform:
m_Children: m_Children:
- {fileID: 2142998740793928220} - {fileID: 2142998740793928220}
- {fileID: 8550388026353710856} - {fileID: 8550388026353710856}
- {fileID: 5021151610175369320}
- {fileID: 2515614453523841973} - {fileID: 2515614453523841973}
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
...@@ -15090,51 +15089,6 @@ Transform: ...@@ -15090,51 +15089,6 @@ Transform:
- {fileID: 2864816912934371466} - {fileID: 2864816912934371466}
m_Father: {fileID: 4781136605752968275} m_Father: {fileID: 4781136605752968275}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &5787976820680493188
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 5021151610175369320}
- component: {fileID: 1138108687648352647}
m_Layer: 0
m_Name: DisplayRefreshRate
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &5021151610175369320
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5787976820680493188}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 7852548484942300638}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &1138108687648352647
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5787976820680493188}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: bdbe60700fc0c4476af9a0eaa8ac3e47, type: 3}
m_Name:
m_EditorClassIdentifier:
refreshRate: 90
--- !u!1 &5802548290279185185 --- !u!1 &5802548290279185185
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
......
...@@ -2,6 +2,10 @@ using UnityEngine; ...@@ -2,6 +2,10 @@ using UnityEngine;
namespace Hyper.Core namespace Hyper.Core
{ {
/// <summary>
/// Sets the display refresh rate for the application.
/// WARNING: Using this might cause jitter or stutter!
/// </summary>
public class DisplayRefreshRate : MonoBehaviour public class DisplayRefreshRate : MonoBehaviour
{ {
[SerializeField, [SerializeField,
......
{ {
"name": "de.tu-dresden.hyper.core", "name": "de.tu-dresden.hyper.core",
"version": "1.0.10", "version": "1.0.11",
"displayName": "HYPER Core", "displayName": "HYPER Core",
"description": "This package helps you to get started quickly with your Unity XR projects.", "description": "This package helps you to get started quickly with your Unity XR projects.",
"unity": "6000.0", "unity": "6000.0",
......
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