diff --git a/CHANGELOG.md b/CHANGELOG.md
index a08f14e6d2935a529117b615ee7fd07ca68934a6..b3b7dfc69b6acea745e2c7bb248866e3197d879e 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -7,6 +7,12 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
 
 ## [Unreleased]
 
+## 1.0.11 - 2025-07-05
+
+### Changed
+
+- Remove DisplayRefreshRate from the XR prefab. Using it might cause jitter or stutter.
+
 ## 1.0.10 - 2025-07-04
 
 ### Changed
diff --git a/Runtime/Prefabs/XR.prefab b/Runtime/Prefabs/XR.prefab
index 9975b3640d51313d46f78cf732781be264a5d3a1..8e62c5a6a13e252f0a912fe5e03a4ce90f0e1b08 100644
--- a/Runtime/Prefabs/XR.prefab
+++ b/Runtime/Prefabs/XR.prefab
@@ -1654,7 +1654,6 @@ Transform:
   m_Children:
   - {fileID: 2142998740793928220}
   - {fileID: 8550388026353710856}
-  - {fileID: 5021151610175369320}
   - {fileID: 2515614453523841973}
   m_Father: {fileID: 0}
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@@ -15090,51 +15089,6 @@ Transform:
   - {fileID: 2864816912934371466}
   m_Father: {fileID: 4781136605752968275}
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
---- !u!1 &5787976820680493188
-GameObject:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  serializedVersion: 6
-  m_Component:
-  - component: {fileID: 5021151610175369320}
-  - component: {fileID: 1138108687648352647}
-  m_Layer: 0
-  m_Name: DisplayRefreshRate
-  m_TagString: Untagged
-  m_Icon: {fileID: 0}
-  m_NavMeshLayer: 0
-  m_StaticEditorFlags: 0
-  m_IsActive: 1
---- !u!4 &5021151610175369320
-Transform:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 5787976820680493188}
-  serializedVersion: 2
-  m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
-  m_LocalPosition: {x: 0, y: 0, z: 0}
-  m_LocalScale: {x: 1, y: 1, z: 1}
-  m_ConstrainProportionsScale: 0
-  m_Children: []
-  m_Father: {fileID: 7852548484942300638}
-  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
---- !u!114 &1138108687648352647
-MonoBehaviour:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 5787976820680493188}
-  m_Enabled: 1
-  m_EditorHideFlags: 0
-  m_Script: {fileID: 11500000, guid: bdbe60700fc0c4476af9a0eaa8ac3e47, type: 3}
-  m_Name: 
-  m_EditorClassIdentifier: 
-  refreshRate: 90
 --- !u!1 &5802548290279185185
 GameObject:
   m_ObjectHideFlags: 0
diff --git a/Runtime/Scripts/DisplayRefreshRate.cs b/Runtime/Scripts/DisplayRefreshRate.cs
index d2ecc009411449c24f119bfefd9f73c7b5c807d6..66acd43b7106737d163e3e160943e9023f99cdec 100644
--- a/Runtime/Scripts/DisplayRefreshRate.cs
+++ b/Runtime/Scripts/DisplayRefreshRate.cs
@@ -2,6 +2,10 @@ using UnityEngine;
 
 namespace Hyper.Core
 {
+    /// <summary>
+    /// Sets the display refresh rate for the application.
+    /// WARNING: Using this might cause jitter or stutter!
+    /// </summary>
     public class DisplayRefreshRate : MonoBehaviour
     {
         [SerializeField,
diff --git a/package.json b/package.json
index 4bdc26a73661f4e2f4b6e0d4c8e584916f20930b..0d86d4805502dc96699761a5c2692f5c213c1690 100644
--- a/package.json
+++ b/package.json
@@ -1,6 +1,6 @@
 {
   "name": "de.tu-dresden.hyper.core",
-  "version": "1.0.10",
+  "version": "1.0.11",
   "displayName": "HYPER Core",
   "description": "This package helps you to get started quickly with your Unity XR projects.",
   "unity": "6000.0",