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grasp_util.cpp
grasp_util.cpp 7.38 KiB
//
// Created by sebastian on 19.05.20.
//
#include "grasp_util.h"
#include <tf2/transform_datatypes.h>
#include <franka_gripper/HomingAction.h>
#include <franka_gripper/HomingGoal.h>
void GraspUtil::setupOpenGripper(trajectory_msgs::JointTrajectory &posture, double amount) {
posture.joint_names.resize(2);
posture.joint_names[0] = "panda_finger_joint1";
posture.joint_names[1] = "panda_finger_joint2";
posture.points.resize(1);
posture.points[0].positions.resize(2);
posture.points[0].positions[0] = amount / 2;
posture.points[0].positions[1] = amount / 2;
posture.points[0].time_from_start = ros::Duration(0.5);
}
void GraspUtil::setupClosedGripper(trajectory_msgs::JointTrajectory &posture, double amount) {
posture.joint_names.resize(2);
posture.joint_names[0] = "panda_finger_joint1";
posture.joint_names[1] = "panda_finger_joint2";
posture.points.resize(1);
posture.points[0].positions.resize(2);
posture.points[0].positions[0] = amount / 2;
posture.points[0].positions[1] = amount / 2;
posture.points[0].time_from_start = ros::Duration(0.5);
}
geometry_msgs::Pose
GraspUtil::getPickFromAbovePose(geometry_msgs::Pose &object_pose_msg, geometry_msgs::Vector3 dimensions,
geometry_msgs::Quaternion gripper_orientation_msg, double reach) {
// object orientation
tf2::Quaternion object_orientation;
tf2::fromMsg(object_pose_msg.orientation, object_orientation);
// gripper orientation
tf2::Quaternion gripper_orientation;
tf2::fromMsg(gripper_orientation_msg, gripper_orientation);
// approach orientation
double approach_roll, approach_pitch, approach_yaw;
approach_roll = M_PI; // turn upside down
approach_pitch = 0;
approach_yaw = 0;
tf2::Quaternion approach_orientation;
approach_orientation.setRPY(approach_roll, approach_pitch, approach_yaw);
tf2::Quaternion orientation = object_orientation * gripper_orientation * approach_orientation;
// Actually, the maximum reach should be FRANKA_GRIPPER_FINGER_LENGTH - FRANKA_GRIPPER_FINGERTIP_SIZE/2, but half a
// finger length is considered a safety distance.
if (reach > FRANKA_GRIPPER_FINGER_LENGTH - FRANKA_GRIPPER_FINGERTIP_SIZE) {
ROS_WARN_STREAM("Reach around object reduced from " << reach << " to " << FRANKA_GRIPPER_FINGER_LENGTH -
FRANKA_GRIPPER_FINGERTIP_SIZE << ".");
reach = FRANKA_GRIPPER_FINGER_LENGTH - FRANKA_GRIPPER_FINGERTIP_SIZE;
} else if (reach < -FRANKA_GRIPPER_FINGERTIP_SIZE / 2) {
ROS_WARN_STREAM("Reach around object increased from " << reach << " to 0." << ". Minimum allowed reach is "
<< (-FRANKA_GRIPPER_FINGERTIP_SIZE / 2) << ".");
reach = 0;
}
// The pose is 10 cm straight above the object to pick. This only works on upright boxes.
geometry_msgs::Pose target_pose;
target_pose.orientation = tf2::toMsg(orientation);
target_pose.position.x = object_pose_msg.position.x;